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OK,
so now you got your fancy gear, now what?
Well,
it's time to step onto the proving grounds. This place separates
the men from the non-men. Surprisingly enough, age is not
a factor of skill. You'd be surprised by how many 14 year
old paintball prodigies there are, and how quickly the flank
and kick your ass.
Most
games are played with teams. If you come in a big group, they
will give you your own field, and you can divide yourselves
into two groups. If it's a walk-on game, they will divide
the random members into somewhat random teams.
How
does this affect you? Well, it may be the difference between
winning and losing, depending on your attitude.
You
have to have the right attitude
You
have to enter the game with the right attitude. Many people
enter and think "I'm gonna win!". That's good and
all, but its not helpful for a newbie. People who think "I'm
gonna win" usually do some foolhardy stunts, and 90%
of the time, they feel the sting of an opponents paintball.
Most certainly you never want delusions of grandeur. An entry
level paintballer should have the attitude, "I'm gonna
survive". You do yourself and your team no good if you're
eliminated. By surviving, and not rushing out and winning,
you do this:
Think
on the playing field
This
may seem like ridiculous advice, but if you remember it on
the playing field, it may save your hide quite a few times.
You usually want to think really hard before every major action.
You don't want to rush into things. Like attempting to take
a fortified position with 4 people head on. Why would a person
do something as crazy? Cause he saw their teammate do it,
so naturally they followed suit. I have never seen two people
cut down so quickly. You want to determine the probability
of success of every major action you do. Some actions are
given, like cover your teammates, but most every other one
should be given a fair amount of thought. For example: If
you need to move, think, where would the best place to move.
Do I need to put myself in an advantageous position? or do
I need to retreat into a more safer position. Stuff like that.
It'll help you live longer.
For
the beginning paintball player, you never want to play alone.
Just
because you don't know the person, that doesn't mean he can't
be your partner. Most people won't mind you pairing up with
them, unless they're some solo hot shot wannabe. They don't
exist. The best players I've ever witnessed was a trio of
14 year olds. They employed every effective tactic that worked.
Having
a teammate reduces the chances of being flanked by the enemy
Work
as a team:
If
your partner is facing right, face left.
Cover
your partner when he moves, and ask for cover when you move.
Also, tell your teammate where you are going.
Inform
your teammate of the enemies you have spotted. When you do
that, he should do the same.
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If your
teammate decides to rush an enemy position, support
his attack with one of your own. Run at a 45 degree
angle of his running path. You usually want to approach
on the vulnerable side of the enemy position.
Running
the black pattern splits the enemy fire into 2, causing
a one on one situation. Running the blue pattern puts
you into a more supporting position. Make sure that
you are askew, and not lined up. You do not want your
teammate in your direct line of fire. If you run the
pattern far enough up and over, you put the enemy on
the right in a position where the one on the left is
blocking his line of fire.
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Countering
the rush:
If
it's the one on one situation, you had better hope that you
shoot straighter than the attacker. You should have the advantage
of cover, but some crazy stuff has happened on the field,
so don't get cocky.
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To counter
the attack on one side, the teammate on the vulnerable
side should pull over behind the cover, and the teammate
away from the action should move over to accommodate
him.
Doing so
will give you a better field of fire against the rushers,
while utilizing the diminishing cover.
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Sometimes,
you gotta run.
I
pulled this on a sorry bastard once. In paintball, you sometimes
camp, just like in Quake, hoping to catch someone off guard
with a shot in the back. I was in a field with building like
structures, and I was moving from building to building, using
them as cover, trying to get closer to the enemy side. Upon
entering a building, a hail of paint had followed me inside,
and I had come very close to being eliminated. Incredulously
I asked him to surrender since we were only 7 feet away from
each other, with only a wall between us. He responded with
"why don't YOU surrender". Obviously not. Sticking
my gun out the door I fired a few shots to make him back down,
and I peeked out the door. He was crouching against a structure
and was facing towards my team's side. He returned fire. I
was stuck in a room, and I had nowhere to go except out the
same door. I provided myself with cover fire, and quickly
ran out the door, towards the enemy side. I was safe. But
I wondered to myself, is he still sitting in the same place?
Huh, easy kill if he was. So maneuvering through the buildings,
the building he happened to be leaning against had two doors,
on opposite sides. So I just waltzed through, walked up behind
him, and yelled in my most threatening and barking voice "SURRENDER!!!!!!!!!!!!!!".
He didn't have to be asked twice, just a little "don't
shoot me". The point of all this is, if you happen to
be sniping, or whatever, and you are attacked, and your attacker
is not killed, he will come for you, so once you're discovered,
you gotta move. Or you'll end up like that guy.
It's
not the military.
Sometimes
before the game starts, your team will start planning, and
assigning certain positions or jobs. Some may be "rush
the center" or "defend left flank", etc. I
was unlucky to be assigned the position of "defend the
left flank" so the game started and I rushed out to the
left flank to defend my territory to the death. And indeed
I did, less than a minute into the game I was eliminated,
in a most painful way. When I rushed out to the left flank,
I was <dismayed, shocked, terrified> to find that the
left flank consisted of a shoebox and a tree no wider than
a broom stick. I stuck out like a cactus in a desert. And
soon after I was eliminated. I had made two critical errors.
I rushed out to the left flank before checking what it consisted
of, and once I got there and the hail of paint came towards
my direction, I dove belly down, prone on the ground. Let
me tell you that being like that makes you an easy target.
Getting hit in the back is no picnic. Hell, I'd rather get
shot in the head, it hurts less, seriously.
What
I should have done was checked out the left flank beforehand
and not go to the left flank in the first place. And if I
did, and hell started, I should have run back to the major
concentration of cover. Sure you aren't following orders to
the "T", but you sure as hell can't defend the left
flank when you're dead.
Know
how to fire, and when to do so.
Knowing
when to fire is essential. When I refer to fire, I mean how
you fire and how fast. There are many situations in which
the rate of fire is specific.
If
you are covering a teammate, don't be shisty with the paint.
When a teammate is moving, put out as much paint as you can.
Targets in the open are almost certainly dead targets.
If
you are playing a pop-a-mole game with someone else, ex: one
pops up from cover, shoots, and ducks down, then you pop up,
shoot, and duck down, save your paint. 2 quick consecutive
shots is all that's need to keep that person in place. This
is where the teammate you covered comes into place and flanks
the target.
If
on the off-chance that you are alone, and are in a hunting
or sniping mode, this is crucial. Take only one shot and move.
Don't go full auto. While you may eliminate the target, by
doing so with a high rate of fire, it will attract attention
to yourself.
Know
how to range and lead your target
Targets
greater than 20-30 feet away need to be compensated for gravity.
When shooting at a target that far away, you usually want
to raise your barrel 10 to 20 degrees, depending on how far
away they are. Leading a moving target is more challenging
than compensating for gravity. The only advice I can offer
is to shoot continuously at a point that intersects your enemies
path of movement, and hope that he crosses it. When shooting
at a moving target, you don't want to move with him. When
I say move with him, if he is running from right to left in
your field of vision, you do not want your gun moving from
right to left, or follow the target. You want to pick a point
in front of the target and move against him. Ex: target is
moving from right to left, and your gun is moving from left
to right. A ball in front of the target has a greater chance
of hitting, than a ball behind a target.
How
to keep their heads down.
When
offering cover fire, or trying to pin some people for the
flank, usually these people are behind cover, such as a half
wall. When shooting at these people behind cover, it is very
unlikely they will allow you to score on them. When providing
cover fire, or to keep their heads down, don't try to shoot
over the cover, rather shoot the cover itself. When you shoot
at the cover, it makes a loud popping noise, compared to if
you shoot over the cover, and it just lands in the grass.
This loud popping noise is pretty unnerving to the average
player, and if you keep it constant, the player, fearful of
getting hit will cower and try to squeeze themselves into
a ball. A player in a ball is very immobile, and is ripe for
the flanking.
Keep
your head down
People,
especially newbies, love to fire their guns. They like the
feel, the sound, of their marker firing a paintball. And usually
if they have a semi-auto model, they like to fire rapidly.
What does that mean for you? Your probability of getting hit
goes up. A lot of people don't keep their heads down properly.
They leave it close to the top of the structure, so they can
pop it up, and look around. That's good, but bullets travel
straight, therefore, you'd never get hit, but paintballs fly
in an arc. Occasionally a paintball will have "English"
or a spin on it, like a pitchers throw, but instead of curving
left or right, it curves down, so a normally straight shot
can drop drastically. I can tell you I've had my fair share
of head shots due to my inefficient cover use. Also if there
is an elevated sniper, you need to keep especially low.
Know
the terrain.
Know
the terrain. It's like knowing a doom or quake map. Figure
out where the camper spots are, and avoid them. Walking into
a sniper's field of fire isn't pretty. If you can't get beforehand
knowledge on the field you're playing, hang back, or team
up with someone who does.
Look
before you leap
When
ever you need to move, or advance on an enemy position, don't
just go in a straight line. Stop and look at the terrain.
Based on the geography, determine the best route that would
draw the least fire, therefore ensure the highest safety.
Also determine which destination would put you in a more advantageous
spot. This goes hand in hand with the thinking tip from above.
Don't
rush fortified positions up front and alone
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